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Erik Klimczak Design for Software. A Playbook for Developers


A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.

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Mili Ali Software Testing. Concepts and Operations


Explores and identifies the main issues, concepts, principles and evolution of software testing, including software quality engineering and testing concepts, test data generation, test deployment analysis, and software test management This book examines the principles, concepts, and processes that are fundamental to the software testing function. This book is divided into five broad parts. Part I introduces software testing in the broader context of software engineering and explores the qualities that testing aims to achieve or ascertain, as well as the lifecycle of software testing. Part II covers mathematical foundations of software testing, which include software specification, program correctness and verification, concepts of software dependability, and a software testing taxonomy. Part III discusses test data generation, specifically, functional criteria and structural criteria. Test oracle design, test driver design, and test outcome analysis is covered in Part IV. Finally, Part V surveys managerial aspects of software testing, including software metrics, software testing tools, and software product line testing. Presents software testing, not as an isolated technique, but as part of an integrated discipline of software verification and validation Proposes program testing and program correctness verification within the same mathematical model, making it possible to deploy the two techniques in concert, by virtue of the law of diminishing returns Defines the concept of a software fault, and the related concept of relative correctness, and shows how relative correctness can be used to characterize monotonic fault removal Presents the activity of software testing as a goal oriented activity, and explores how the conduct of the test depends on the selected goal Covers all phases of the software testing lifecycle, including test data generation, test oracle design, test driver design, and test outcome analysis Software Testing: Concepts and Operations is a great resource for software quality and software engineering students because it presents them with fundamentals that help them to prepare for their ever evolving discipline.

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Juma Haydary Chemical Process Design and Simulation: Aspen Plus and Aspen Hysys Applications


A comprehensive and example oriented text for the study of chemical process design and simulation Chemical Process Design and Simulation is an accessible guide that offers information on the most important principles of chemical engineering design and includes illustrative examples of their application that uses simulation software. A comprehensive and practical resource, the text uses both Aspen Plus and Aspen Hysys simulation software. The author describes the basic methodologies for computer aided design and offers a description of the basic steps of process simulation in Aspen Plus and Aspen Hysys. The text reviews the design and simulation of individual simple unit operations that includes a mathematical model of each unit operation such as reactors, separators, and heat exchangers. The author also explores the design of new plants and simulation of existing plants where conventional chemicals and material mixtures with measurable compositions are used. In addition, to aid in comprehension, solutions to examples of real problems are included. The final section covers plant design and simulation of processes using nonconventional components. This important resource: Includes information on the application of both the Aspen Plus and Aspen Hysys software that enables a comparison of the two software systems Combines the basic theoretical principles of chemical process and design with real-world examples Covers both processes with conventional organic chemicals and processes with more complex materials such as solids, oil blends, polymers and electrolytes Presents examples that are solved using a new version of Aspen software, ASPEN One 9 Written for students and academics in the field of process design, Chemical Process Design and Simulation is a practical and accessible guide to the chemical process design and simulation using proven software.

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Jill Clarke Software Developer


Software developers are responsible for producing fully functioning and secure software products, this encompasses design, programming and testing. With a growing need for software for everything from business to games to everyday items such as fridges, there is increasing demand for professional software developers.
This book explains the software developer role in the context of the industry, including the relevant skills and competencies you will need to become a software developer. Discussion of popular programming languages is covered, as well as tools and techniques of the trade. Career progression tips and software developer case studies round off the book, providing you with the insider knowledge you need to kick start your software development journey.

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Alain Abran Software Metrics and Software Metrology


Most of the software measures currently proposed to the industry bring few real benefits to either software managers or developers. This book looks at the classical metrology concepts from science and engineering, using them as criteria to propose an approach to analyze the design of current software measures and then design new software measures (illustrated with the design of a software measure that has been adopted as an ISO measurement standard). The book includes several case studies analyzing strengths and weaknesses of some of the software measures most often quoted. It is meant for software quality specialists and process improvement analysts and managers.

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Alain Abran Software Metrics and Software Metrology


Most of the software measures currently proposed to the industry bring few real benefits to either software managers or developers. This book looks at the classical metrology concepts from science and engineering, using them as criteria to propose an approach to analyze the design of current software measures and then design new software measures (illustrated with the design of a software measure that has been adopted as an ISO measurement standard). The book includes several case studies analyzing strengths and weaknesses of some of the software measures most often quoted. It is meant for software quality specialists and process improvement analysts and managers.

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Karol M. Klimczak Wycena akcji a sprawozdawczość finansowa

Jiacun Wang Real-Time Embedded Systems


Offering comprehensive coverage of the convergence of real-time embedded systems scheduling, resource access control, software design and development, and high-level system modeling, analysis and verification Following an introductory overview, Dr. Wang delves into the specifics of hardware components, including processors, memory, I/O devices and architectures, communication structures, peripherals, and characteristics of real-time operating systems. Later chapters are dedicated to real-time task scheduling algorithms and resource access control policies, as well as priority-inversion control and deadlock avoidance. Concurrent system programming and POSIX programming for real-time systems are covered, as are finite state machines and Time Petri nets. Of special interest to software engineers will be the chapter devoted to model checking, in which the author discusses temporal logic and the NuSMV model checking tool, as well as a chapter treating real-time software design with UML. The final portion of the book explores practical issues of software reliability, aging, rejuvenation, security, safety, and power management. In addition, the book: Explains real-time embedded software modeling and design with finite state machines, Petri nets, and UML, and real-time constraints verification with the model checking tool, NuSMV Features real-world examples in finite state machines, model checking, real-time system design with UML, and more Covers embedded computer programing, designing for reliability, and designing for safety Explains how to make engineering trade-offs of power use and performance Investigates practical issues concerning software reliability, aging, rejuvenation, security, and power management Real-Time Embedded Systems is a valuable resource for those responsible for real-time and embedded software design, development, and management. It is also an excellent textbook for graduate courses in computer engineering, computer science, information technology, and software engineering on embedded and real-time software systems, and for undergraduate computer and software engineering courses.

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Robert Hanmer Pattern-Oriented Software Architecture For Dummies


Implement programming best practices from the ground up Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages–all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level. Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.

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Mark Grand Patterns in Java. A Catalog of Reusable Design Patterns Illustrated with UML


"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML." —Larry O'Brien, Founding Editor, Software Development Magazine Since the release of Design Patterns in 1994, patterns have become one of the most important new technologies contributing to software design and development. In this volume Mark Grand presents 41 design patterns that help you create more elegant and reusable designs. He revisits the 23 «Gang of Four» design patterns from the perspective of a Java programmer and introduces many new patterns specifically for Java. Each pattern comes with the complete Java source code and is diagrammed using UML. Patterns in Java, Volume 1 gives you: 11 Behavioral Patterns, 9 Structural Patterns, 7 Concurrency Patterns, 6 Creational Patterns, 5 Fundamental Design Patterns, and 3 Partitioning Patterns Real-world case studies that illustrate when and how to use the patterns Introduction to UML with examples that demonstrate how to express patterns using UML The CD-ROM contains: Java source code for the 41 design patterns Trial versions of Together/J Whiteboard Edition from Object International (www.togetherj.com); Rational Rose 98 from Rational Software (www.rational.com); System Architect from Popkin Software (www.popkin.com); and OptimizeIt from Intuitive Systems, Inc.

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Design for Software: A Playbook for Developers (English ...

And you don’t need any prior graphic design experience to start using it in your projects immediately! Erik Klimczak explains design theory in plain English, and he distils it into a set of practical techniques for: User research and competitive analysis; Brainstorming and priming the creativity pump; Sketching out ideas and organizing content

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A unique resource to help software developers create a desirableuser experience Today, top-flight software must feature a desirable userexperience. This one-of-a-kind book creates a design processspecifically for software, making it easy for developers who lackdesign background to create that compelling user experience.

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Design for Pattern | Principal Designer Uber | Erik Klimczak

Erik Klimczak, former Principal Design Director at Uber in San Francisco, discusses Uber's latest products, not being a 'screen designer' but an 'impact desi...

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And you don’t need any prior graphic design experience to start using it in your projects immediately! Erik Klimczak explains design theory in plain English, and he distils it into a set of practical techniques for: User research and competitive analysis; Brainstorming and priming the creativity pump; Sketching out ideas and organizing content

Designers Spilling Tea: Erik Klimczak, Principal Designer ...

An Interview with Erik Klimczak, Principal Designer at Uber . Get to know designers from some of the world's leading companies in our new interview series, Designers Spilling Tea. Spilling Tea . What was the moment that you knew that you wanted to work in design? It dates back ‘til I was about four years old. Back then, I became obsessed with Mac Paint on my grandmother’s Apple computer ...

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And you don’t need any prior graphic design experience to start using it in your projects immediately! Erik Klimczak explains design theory in plain English, and he distils it into a set of practical techniques for: User research and competitive analysis; Brainstorming and priming the creativity pump; Sketching out ideas and organizing content

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Erik Klimczak – Medium

Principal Design Director @Uber | Author, Design Educator, Public Speaker. Every day, Erik Klimczak and thousands of other voices read, write, and share important stories on Medium.

Wiley: Design for Software: A Playbook for Developers ...

Erik Klimczak. ISBN: 978-1-119-94370-9. 320 pages. March 2013. Description. A unique resource to help software developers create a desirable user experience. Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user ...

Erik Klimczak - Designer - Human Interface - Apple | LinkedIn

Erik is a bit of a unicorn - Creative Director who can craft hands-on beautiful designs in 3D and motion, a manager who raises the bar of quality, and a technologist who can code and deploy magic...

Design for Software: A Playbook for Developers by Erik ...

Erik Klimczak is a Creative Director in Chicago dedicated to making technology meaningful for his clients. He has assisted in the design and production of software for industries as diverse as...

Design for Software : Erik Klimczak : 9781119942900

Erik Klimczak is a Creative Director in Chicago dedicated to making technology meaningful for his clients. He has assisted in the design and production of software for industries as diverse as healthcare, automobiles, finance, retail, law, entertainment, insurance, marketing, education, consumer products, gaming, sports, food and beverage, communications, media, security and more.

Design for Software: A Playbook for Developers: Amazon.co ...

Erik Klimczak is a Creative Director in Chicago dedicated to making technology meaningful for his clients. He has assisted in the design and production of software for industries as diverse as healthcare, automobiles, finance, retail, law, entertainment, insurance, marketing, education, consumer products, gaming, sports, food and beverage, communications, media, security and more. As a hybrid ...

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Erik Klimczak. A unique resource to help software developers create a desirable user experience. Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative ...

Digital Design Days 2019 - Erik Klimczak

Introducing Erik Klimczak Erik Klimczak is the Creative Director of Advanced Technologies and Data Design at Uber , where he works across core product teams, leading a team of design engineers and product designers that focus on providing vision-setting work for both mid-term and long-term product strategy.

Spark Lab - Uber's Autonomous Car, Erik Klimczak from Uber

What’s driving Uber’s success? Creative Director of Advanced Technologies and Data Design Erik Klimczak tells us more. http://www.sparklab.co.nz http://www.f...

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eklimcz (Erik Klimczak) · GitHub

Designer, Human Interface. eklimcz has 14 repositories available. Follow their code on GitHub.

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Available in: Paperback. A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience.

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Klimczak, Erik. Today, top-flight software must feature a desirable user experience. This unique book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience . Paperback, Book. English. Published Chichester: Wiley, 2013. Available at Middlesbrough Campus. This item is not reservable because: There ...

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Design for Software. by Erik Klimczak. Share your thoughts Complete your review. Tell readers what you thought by rating and reviewing this book. Rate it * You Rated it * 0. 1 Star - I hated it 2 Stars - I didn't like it 3 Stars - It was OK 4 Stars - I liked it 5 Stars - I loved it. Please make sure to choose a rating. Add a review * Required Review * How to write a great review Do. Say what ...

Literatur - MME Online

Design Patterns: Elements of Reusable Object-Oriented Software. von Erich Gamma et al. User Interface-Design Design for Software. A Playbook for Developers. von Erik Klimczak. Universität Regensburg | Lehrstuhl für Medieninformatik Diese Seite wurde mit MkDocs erstellt. × Close Search. From here you can search these documents. Enter your search terms below. × Close Keyboard Shortcuts. Keys ...

Dribbble - shot-big.jpg by Erik Klimczak

2018/06/06 - このピンは、Wilson Sanchezさんが見つけました。あなたも Pinterest で自分だけのピンを見つけて保存しましょう!

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Uber's Erik Klimczak on autonomous cars

Erik Klimczak is the Creative Director of Advanced Technologies and Data Design at Uber. Watch Erik discuss how Uber wants to make transportation more reliable, affordable, and ultimately driverless. He explains how he and the Uber product design team are creating new fusions of tech, data and design to achieve this goal. Enjoyed Erik's interview? Watch his full length presentation here: 51:48 ...

Upgrading Uber’s 3D fleet. 15 million times a day these ...

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Introducing: Figma’s Platform. The first step toward an ...

Today, we’re excited to launch the Figma Platform, a way to improve design workflows by connecting Figma to other tools, scripts and even web apps. We’re starting off with a new concept for the…

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Heath Rushing Design and Analysis of Experiments by Douglas Montgomery


With a growing number of scientists and engineers using JMP software for design of experiments, there is a need for an example-driven book that supports the most widely used textbook on the subject, Design and Analysis of Experiments by Douglas C. Montgomery. Design and Analysis of Experiments by Douglas Montgomery: A Supplement for Using JMP meets this need and demonstrates all of the examples from the Montgomery text using JMP. In addition to scientists and engineers, undergraduate and graduate students will benefit greatly from this book. While users need to learn the theory, they also need to learn how to implement this theory efficiently on their academic projects and industry problems. In this first book of its kind using JMP software, Rushing, Karl and Wisnowski demonstrate how to design and analyze experiments for improving the quality, efficiency, and performance of working systems using JMP. Topics include JMP software, two-sample t-test, ANOVA, regression, design of experiments, blocking, factorial designs, fractional-factorial designs, central composite designs, Box-Behnken designs, split-plot designs, optimal designs, mixture designs, and 2 k factorial designs. JMP platforms used include Custom Design, Screening Design, Response Surface Design, Mixture Design, Distribution, Fit Y by X, Matched Pairs, Fit Model, and Profiler. With JMP software, Montgomery’s textbook, and Design and Analysis of Experiments by Douglas Montgomery: A Supplement for Using JMP, users will be able to fit the design to the problem, instead of fitting the problem to the design. This book is part of the SAS Press program.

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Witold Suryn Software Quality Engineering. A Practitioner's Approach


A concise, engineering-oriented resource that provides practical support to IT professionals and those responsible for the quality of the software or systems they develop Software quality stems from two distinctive, but associated, topics in software engineering: software functional quality and software structural quality. This book studies the tenets of both of these notions, which focus on the efficiency and value of a design, respectively. It addresses engineering quality on both the application and system levels with attention to information systems (IS) and embedded systems (ES) as well as recent developments. Software Quality Engineering introduces the basic concepts of quality engineering like the nature of the engineering process, quality models and measurements, and evaluation quality, and provides a step-by-step overview of the application of software quality engineering in commonly recognized phases of the software development process. It also discusses management of software quality engineering processes, with special attention to budget, planning, conflict resolution, and traceability of quality requirements. Targeted at graduate engineering students and software quality specialists, Software Quality Engineering: Provides an analysis of interdependence between software functionality and its quality Includes a list of software quality engineering “to-dos” and models of software quality requirements traceability Covers the practical use of related ISO/IEC JTCI/SC7 standards

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Erik Bartmann Sound-Design mit Zebra²

Nicholson J. Codecharts. Roadmaps and blueprints for object-oriented programs


NEW LANGUAGE VISUALIZES PROGRAM ABSTRACTIONS CLEARLY AND PRECISELY Popular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model roadmaps and blueprints for Java, C++, and C# programs of any size clearly, precisely, and at any level of abstraction. More practically, significant productivity gains for programmers using tools supporting Codecharts have been demonstrated in controlled experiments. Hundreds of figures and examples in this book illustrate how Codecharts are used to: Visualize the building-blocks of object-oriented design Create bird's-eye roadmaps of large programs with minimal symbols and no clutter Model blueprints of patterns, frameworks, and other design decisions Be exactly sure what diagrams claim about programs and reason rigorously about them Tools supporting Codecharts are also shown here to: Recover design from plain Java and visualize the program's roadmap Verify conformance to design decision with a click of a button This classroom-tested book includes two main parts: Practice (Part I) offers experienced programmers, software designers and software engineering students practical tools for representing and communicating object-oriented design. It demonstrates how to model programs, patterns, libraries, and frameworks using examples from JDK, Java 3D, JUnit, JDOM, Enterprise JavaBeans, and the Composite, Iterator, Factory Method, Abstract Factory, and Proxy design patterns. Theory (Part II) offers a mathematical foundation for Codecharts to graduate students and researchers studying software design, modelling, specification, and verification. It defines a formal semantics and a satisfies relation for design verification, and uses them to reason about the relations between patterns and programs (e.g., «java.awt implements Composite» and «Factory Method is an abstraction of Iterator»).

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Michael Kircher Pattern-Oriented Software Architecture, Patterns for Resource Management


The first volume of the POSA pattern series introduced a broad-spectrum of general-purpose patterns in software design and architecture. The second narrowed the focus to fundamental patterns for building sophisticated concurrent and networked software systems and applications. This volume uses design patterns to present techniques for implementing effective resource management in a system. The patterns are covered in detail making use of several examples providing directions to the readers on how to implement the presented patterns. Additionally, the volume presents a thorough introduction into resource management and a case study where the patterns are applied to the domain of mobile radio networks. The patterns are grouped by different areas of resource management and hence address the complete lifecycle of resources: resource acquisition, coordination and release.

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Ronald Mak The Martian Principles for Successful Enterprise Systems. 20 Lessons Learned from NASA's Mars Exploration Rover Mission


For the first time ever, the senior architect and lead developer for a key enterprise system on NASA's ongoing Mars Exploration Rover mission shares the secrets to one of the most difficult technology tasks of all-successful software development Written in a conversational, brief, and to-the-point style, this book presents principles learned from the Mars Rover project that will help ensure the success of software developed for any enterprise system Author Ronald Mak imparts anecdotes from his work on the Mars Rover and offers valuable lessons on software architecture, software engineering, design patterns, code development, and project management for any software, regardless of language or platform

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Alexander Bachmutsky System Design for Telecommunication Gateways


System Design for Telecommunication Gateways provides a thorough review of designing telecommunication network equipment based on the latest hardware designs and software methods available on the market. Focusing on high-end efficient designs that challenge all aspects of the system architecture, this book helps readers to understand a broader view of the system design, analyze all its most critical components, and select the parts that best fit a particular application. In many cases new technology trends, potential future developments, system flexibility and capability extensions are outlined in preparation for the longevity typical for products in the industry. Key features: Combines software and hardware aspects of the system design. Defines components and services supported by open-source and commercial basic and extended software platforms, including operating systems, middleware, security, routing, management layer and more. Focuses on disruptive technologies. Provides guidelines for developing software architectures based on multi-threaded, multi-process, multi-instance, multi-core, multi-chip, multi-blade and multi-chassis designs. Covers a number of advanced high-speed interconnect and fabric interface technologies and their commercial implementations. Presents different system form factors from compact pizza-box styles to medium and large bladed systems, including IBM BladeCenter, ATCA and microTCA-based chassis. Describes different mezzanine cards, such as PMC, PrPMC, XMC, AMC and others.

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Alexander Bachmutsky System Design for Telecommunication Gateways


System Design for Telecommunication Gateways provides a thorough review of designing telecommunication network equipment based on the latest hardware designs and software methods available on the market. Focusing on high-end efficient designs that challenge all aspects of the system architecture, this book helps readers to understand a broader view of the system design, analyze all its most critical components, and select the parts that best fit a particular application. In many cases new technology trends, potential future developments, system flexibility and capability extensions are outlined in preparation for the longevity typical for products in the industry. Key features: Combines software and hardware aspects of the system design. Defines components and services supported by open-source and commercial basic and extended software platforms, including operating systems, middleware, security, routing, management layer and more. Focuses on disruptive technologies. Provides guidelines for developing software architectures based on multi-threaded, multi-process, multi-instance, multi-core, multi-chip, multi-blade and multi-chassis designs. Covers a number of advanced high-speed interconnect and fabric interface technologies and their commercial implementations. Presents different system form factors from compact pizza-box styles to medium and large bladed systems, including IBM BladeCenter, ATCA and microTCA-based chassis. Describes different mezzanine cards, such as PMC, PrPMC, XMC, AMC and others.

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